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The team at Vicious Engine® has created an extensive library of video tutorials to accelerate the learning process when getting up-to-speed with the Vicious Engine®.  The following are examples of just a small subset of the available tutorials.  For access to the full library, please contact us for more information.

Note:

The tutorial videos contained in this directory require the use of a codec called "TechSmith Screen Capture Codec (TSCC)"

This file can be downloaded from the following location:
http://www.techsmith.com/download/codecs.asp

 

Tutorial 1:

Exporting a 3dsMax object into the Vicious Editor.  This tutorial shows the process of configuring a model in preparation for export to the Vicious format.

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Tutorial 2: 

Creating and set-up of a dynamic object.  This tutorial exports a simple object from 3dsMax into the editor, including the set-up of mesh helpers which are points relative to the "mesh root" of the object and can be used in the game for spawning special effects.

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Tutorial 3:

Using advanced material settings.  This tutorial explains the use of specialized frame buffer effects and configuring a shader to reflect the environment on a dynamic object.

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Tutorial 4:

Creating the "Cosmic Ball of Power!" particle system.  This tutorial goes through the steps of creating a dynamic particle system from the use of a simple texture.

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