
  
The team at Vicious Engine® has created an extensive library of video tutorials to accelerate the learning process when getting up-to-speed with the Vicious Engine®. The following are examples of just a small subset of the available tutorials. For access to the full library, please contact us for more information.
Note:
The tutorial videos contained in this directory require the use of a codec called "TechSmith Screen Capture Codec (TSCC)"
This file can be downloaded from the following location:
http://www.techsmith.com/download/codecs.asp
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Tutorial 1:
Exporting a 3dsMax object into the Vicious Editor. This tutorial shows the process of configuring a model in preparation for export to the Vicious format.

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Tutorial 2:
Creating and set-up of a dynamic object. This tutorial exports a simple object from 3dsMax into the editor, including the set-up of mesh helpers which are points relative to the "mesh root" of the object and can be used in the game for spawning special effects.

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Tutorial 3:
Using advanced material settings. This tutorial explains the use of specialized frame buffer effects and configuring a shader to reflect the environment on a dynamic object.

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Tutorial 4:
Creating the "Cosmic Ball of Power!" particle system. This tutorial goes through the steps of creating a dynamic particle system from the use of a simple texture.

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