Vicious Engine 2™ Lighting

 

Rapid Light Prototyping

The new lighting tools in Vicious Engine 2 allow lights to be placed, and adjusted with real time feedback. Lighting intensities, projections and colors can be animated and their results seen in the editor instantly. There is no bake time associated with light placement and adjustments. This gives artists the speed and flexibility they need to quickly and efficiently produce quality lighting in a scene.

image

Ambient Occlusion Baking

Ambient occlusion baking helps create the illusion of global Illumination, without the need for a costly run time computation. Once baked, there is no need for it to be recomputed, even if the light placement in the scene changes.

Animated Lights

Through the use of the new graph editor, light Intensities and color can be animated by adding and dragging points around on a graph, all with real time feedback to the artist.

Environment Lighting

Use environment lighting and effects to set the mood by controlling indoor and outdoor ambient color and intensity, sky maps, sun light, and fog.

Dynamic and Static Lights

The engine offers static and dynamic lights to help optimize scenes and keep performance in check. While at the same time offering the tools artists need to create realistic lighting environments.

Light Types

Static and Dynamic lights support the following types

  • Directional lights
  • Area Lights
  • Point/Omni lights
  • Spot lights
  • Sun light
  • Foot Shadow
  • Dual Area Lights
  • Spot-Omni Lights

Customized Lighting

Using light templates, create new light types such as dome lights, omni spot lights, and more.