The Vicious Engine offers a comprehensive, easy-to-access suite of development tools that are accessible to all members of a software development team – from artists, to designers, to engineers. The technology, in development since 2002, initially released in 2005 and now available in its second incarnation as Vicious Engine 2, helps developers and publishers meet the higher quality demands of current-gen game development by allowing the teams to focus on game content rather than core technology.
Target all current-gen platforms. Vicious Engine 2 will convert your game to the PLAYSTATION®3, Xbox 360®, and high-end PC platforms simultaneously with the push of a button.
Built-in Asset Management. The included Asset Browser is a proven version control system that prevents multiple users from modifying assets at the same time and can be used to lock the project in preparation for major milestones or deliverables.
Hit the ground running! Vicious Engine 2 includes prebuilt assets, a comprehensive user guide, video tutorials, all of the source code, and access to support forums to help you start prototyping your next game without delay.
