for September 2009
Posted by Caroline Landenberger

Vicious Engine featured on Wired's How-To Wiki and GameDev.net

Vicious Engine was recently featured in Wired's How-To wiki section explaining How to make a Particle Explosion Effect.  "Whether you’re an experienced video game developer or an avid player interested in game mechanics, we've broken down the process of developing an in-game particle effect into the following bite sized steps." Check out the step-by-step instructions, images and video featured in this article.

The article was also featured on GameDev.net. 

 

Posted by Caroline Landenberger

VICIOUS CYCLE SOFTWARE’S VICIOUS ENGINE TO ASSIST DEVELOPMENT FOR “MINIS” INITIATIVE ON PSP™ (PlayStation®Portable)

 

Vicious Engine Readily Available for Developers Targeting

PSP™ “Minis” Development Program

MORRISVILLE, NC – September 22, 2009 – Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced an agreement with Sony Computer Entertainment Europe (SCEE) to provide Vicious Engine, the leading middleware solution, to game developers creating content for SCE’s PSP™ (PlayStation® Portable) “minis” initiative. The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP “minis” program, which launches on October 1, 2009 in Europe and the PAL territories, North America and Asian countries and regions.

 

Acrobat PDF FileOffical Press Release

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