Vicious Engine was recently featured in Wired's How-To wiki section explaining How to make a Particle Explosion Effect. "Whether you’re an experienced video game developer or an avid player interested in game mechanics, we've broken down the process of developing an in-game particle effect into the following bite sized steps." Check out the step-by-step instructions, images and video featured in this article.
The article was also featured on GameDev.net.
MORRISVILLE, NC – September 22, 2009 – Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced an agreement with Sony Computer Entertainment Europe (SCEE) to provide Vicious Engine, the leading middleware solution, to game developers creating content for SCE’s PSP™ (PlayStation® Portable) “minis” initiative. The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP “minis” program, which launches on October 1, 2009 in Europe and the PAL territories, North America and Asian countries and regions.